if (subject.signal === 0) preserve(memory.residue);
if (subject.rewrite === "FAILED") open("ARCHETYPE_SCAN");
queue("8_QUESTIONS", "ECHO_FILE", "FACTION_KEY");
route(PAMYEL, "TITAN_INTERIOR", subject.faction);
unlock("UNIT_ID").bind(subject.codename);
// Cortex-Net access denied.
// Memory residue preserved.
// Antidote insertion pending.
BIOCODED
IDENTIFICATION REQUIRED
Before the scan begins, the system needs to identify you.
// TYPE AND PRESS CONFIRM
// OUTPUT:nakt-REPLACENAME
BIOCODED
PRE-SCAN CALIBRATION
One question before the scan begins.
// INPUT
First calibration: choose the impulse that starts the scan.
A
Adapt.
The organism that bends survives.
B
Evolve.
The signal that mutates cannot be contained.
BIOCODED
QUESTION 1 OF 8
Answer truly, with your heart.
--
BIOCODED
// WEAPON SELECTION
Choose your signature weapon.
// LOADOUT
Your first weapon is free. Choose the signature that fits your approach.
// SCAN COMPLETE: NEURAL PATTERN IDENTIFIED
The scan found a psychological pattern: your instinct, wound, desire, and pressure response. That is the Archetype. It shapes attributes of your physical projection, your mental mechanisms, and the way you break and resist.
// ARCHETYPE RESULT
--
// PSYCHOLOGICAL READ
// PASSIVE ABILITY
// NEXT PROCEDURE
Your Archetype is locked. Open the Echo file that fits how this Desperto moves, fights, repairs, hides, or breaks the Scene.
BIOCODED
// ECHO SELECTION
Listen to your Echo. Echo is your class: the awakened mutation pattern within you. It defines your abilities, role, and threshold.
--
--
--
// ABILITIES: TAP TO EXPAND
BIOCODED
// FACTION ALIGNMENT
Choose who found you when you woke up. A Faction offers shelter, funding, equipment, and work. Every offer leaves a mark.
// ALIGNMENT
Factions offer shelter, resources, and work. The bill arrives later.
// TERMINAL ALERT
This terminal stores your Desperto: status, abilities, equipment, journal, and field references. Export your file before closing.
UNIT FILE
ABILITIES
MARKET
JOURNAL
LIBRARY
--
--
--
--
// DAMAGE CLOCK
// IMPLANT SLOTS
// THRESHOLD
--
--
// PASSIVE ABILITY
--
// PORTRAIT
TAP TO ADD PHOTO select from gallery
// EQUIPMENT: TAP TO EDIT
TAP ANY ENTRY TO EXPAND.
// SIGNATURE WEAPON
// ECHO ABILITIES
// FACTION MEMENTOS
Equip up to 3 Faction Mementos you own. Buy them in the Market, then assign them here.
// CONTRABAND REGISTRY
Relic (R) is earned through missions, faction work, and recovered assets. Set your balance as the GM awards it.
BIOCODED is a tabletop RPG: a cinematic story built by the table.
You play a Desperto, a mutant survivor whose body and memory surfaced after years of Titanium Corporation suppression.
The GM presents the world, threats, consequences, and people who want something from you. Players say what their characters do. When the outcome is risky or uncertain, roll the dice to see what changes.
This terminal creates and stores your character. The full Patient File explains the world, rules, enemies, gear, and GM procedures.
Read the Patient File before play. It situates Pamyel, the Titans, Titanium Corporation, the factions, and the rules your table will build on.
// INSPECT TERMS
// QUICK REFERENCE
BIOCODED // PAMYEL // anti.
UNIT RECALL
LOAD FROM UNIT ID, PORTABLE CODE, OR FILE
A Unit ID (e.g. NAI-RGDZ-1A2B) finds a unit saved on this device. Paste a portable code, or use IMPORT, to restore a unit from any device.